Metroid: Other M is played holding the Wii remote sideways, NES style. This works both to its advantage, and disadvantage. When playing through the 2D sections, the controls feel great, and it feels like the closest thing to the classic Metroid style gameplay on a home console. This is also where the auto-targeting truly shines, as you can easily run through a hallway blasting away enemies with ease, in most cases without stopping. When you step into the third-dimension however, that's when things start to get iffy. First of all, the auto-targeting isn't nearly as precise, and often times has difficulty tracking enemy movement. Sometimes, you'll shoot at something completely different from where you were aiming, and sometimes you'll just shoot at nothing at all. Plus being only able to move in eight directions in a 360-degree space feel clunky and limiting. The third gameplay type present is the first-person perspective, which is mainly used to fire missiles or charged shots at weak points on enemies or clearing obstructions. Pointing the Wii remote at the screen brings up the perspective, but you can't move while in it. What's particularly annoying about this is there are many times when you are required to jump in and out of this perspective, but its not quite responsive enough to register the quick movement, which can lead to some pretty frustrating moments. One of the highlights in Other M's gameplay however is the fantastic boss battles, true to franchise history some are massive in scale, challenging, and very fun.
| "Falcon kick!" Oh, wait... |
The story in Other M starts off pretty slow, but after a few hours it actually gets legitimately interesting. As the story continues to build up steam toward the end, there's some genuinely surprising plot twists and revelations, its a good story, but its not without its quirks. The transition between the gorgeous CG cinematics and in-game engine is a bit off-putting, and there's a pretty big plot hole left unanswered. But it does a good job at adding to the Metroid universe and its mythology, and there's some pretty great fan-service thrown in for good measure. The voice-acting is pretty well done, for the most part. Unfortunately none of the characters are very well developed, or all that likable either.
| Rain. Its back. |
In the end, Metroid: Other M has an "almost, but not quite" feel to it. The gameplay was almost great, the 2D sections are fun and enjoyable and makes you wish the entire game was in 2D, but the 3D and first-person gameplay can feel clunky and limiting at times, and there's a number of small issues like Samus failing to grab onto ledges and some iffy auto-targeting. The story almost came together but a major plot hole and Samus' portrayal leave much to be desired. Series vets will also likely miss finding new powerups on their own, and will have to settle for scavenging for missile and energy tanks. Other M also would've benefited from at least having the option for another control scheme that used an analog stick. But overall Other M is still a tight package that should please series veterans and newcomers alike.
8.25/10