Saturday, July 31, 2010

LittleBigPlanet Review

For years now, gamers have wanted to make their own games. We've written down our ideas on paper, shared them with our friends, and more recently, written blogs about them for others to comment on. Now that LittleBigPlanet is here, we can finally put some of our imagination to use, and show our creative prowess to the world.

The gameplay in LittleBigPlanet is simple, all you need to know to get through a level is how to run, jump, and grab. The actual platforming, however, can be rather imprecise. This is because of the "plain" system that LittleBigPlanet uses. Your Sackperson won't always jump onto what you want them to, and this leads to occasionally frustrating cheap deaths. Its particularly annoying when there's a prize bubble that's out of the way of the main path and you can't get your Sackperson to reach it because they want to remain on the main plain. This never becomes so frustrating that you want to throw your controller at the television though. In fact, the platforming in LittleBigPlanet is very fun and enjoyable most of the time, you'll just have to deal with some floaty controls.


The main "story" mode in LittleBigPlanet lasts roughly five to six hours. There's plenty of replay value to be had with these levels though. There's plenty of prize bubbles, and keys to collect that unlock various mini-game challenges that you wont be able to access on your first playthrough. The official levels also serve as an inspirational garden of ideas for people to use in their own levels, which is the core component of LittleBigPlanet.

LittleBigPlanet's level editor can seem very overwhelming at first, but there's an hour long set of tutorials that show you how to make things move, dissolve, blow up, and more. Once your ready to start creating, starting small is key. But once you've mastered all of the mechanics, you can make pretty much anything your imagination cooks up with relative ease.


This brings us to the biggest concern about LittleBigPlanet since the beginning, will users be able to create quality content that others will find enjoyable to play? Well I can safely say the answer is yes. There's already been a slew of levels that absolutely just blew my mind away. Some are even more imaginative and more impressive than the campaign levels, even though they might not always have the same polish. I can't even count how many times I've been playing through user created levels and said, "How did they do that?" Yes, worry no longer, the gaming community is completely capable of making fun, quality levels. Of course there's some real stinkers in the mix as well, but you can successfully avoid them as long as you stick to playing the levels with high play counts, lots of hearts, and positive tags.

There's sadly more negative than positive things about playing online cooperatively though. First of all, its difficult to even join a game, since most of the time a "Failed to load all player profiles" error message will come up. Once you are playing with others, the game starts to have to have some lagging issues. And the camera also presents a problem, like the Lego games it doesn't pull back far enough, so those that fall behind won't be able to see where they are going. This applies to both online, and offline co-op. Which is unfortunate because playing cooperatively with others is some of the best fun to be had in LittleBigPlanet.


The graphics in LittleBigPlanet would even impress the guys at Pixar. The visuals are cute, clean, stylistic and simply beautiful, and the art direction is absolutely top-notch. The soundtrack is as perfect as it gets, LBP features plenty of British pop-rock and Indy tracks that fit the game perfectly. And the rest of the sound work is excellent as well, from the clashes of different materials, to the pops and squishes, it simply sounds great.

Overall LittleBigPlanet is one of the most creative and imaginative games ever made, and the best platformer since Super Mario Galaxy. Its also one of the best games available for the PlayStation 3, and a title that all PS3 owners should play. Despite its problematic online and offline cooperative play, LittleBigPlanet is hugely fun and entertaining, and extremely charming. Its also one of the few games that has nearly limitless replay value, and will keep you coming back to it for months, if not years from now.

9/10

*Originally written March 30, 2009*

Monday, July 5, 2010

E3 2010: Top Ten Most Impressive Games


Obviously, I was not actually at E3. So I'm basing this list off of gameplay videos I saw, and hands-on previews I read. All the games I included to had to be playable at this years E3, so games that just showed a trailer were out. Also, I should mention I wanted to include Metroid: Other M, but decided not to since really nothing new was shown.
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#10: Halo: Reach


Space combat. Let me say that again, Halo: Reach has SPACE COMBAT. Sure, the rest of Reach's campaign looks awesome, with the return of the Elites as enemies and all. And the graphics look great, and the new multiplayer modes are exciting as are the new weapons. But for the first time, Halo has SPACE COMBAT. And it looks awesome.
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#9: Enslaved: Odyssey to the West


Post-apocalyptic Earth never looked so good. Seriously, have you seen how colorful this game is? Sure, it may look something like "Escort Mission: The Game" but that's also what makes it unique and impressive. Trip could potentially be one of, if not the smartest AI companion in a game before. Enslaved also has some pretty sweet looking combat and some nice variety in the gameplay. Ninja Theory's latest looks like a winner.
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#8: Marvel Vs. Capcom 3


Fighting fans and Marvel fans alike rejoice, the sequel to one of the most popular fighting games ever is a dream no longer. What impresses me most about MvC3 is its attention to detail, not only of the environments, but of the characters. Deadpool yells at the player, and even grab his own life-bar and beats his opponent with it. The Daily Bugle stage has photographers and J. Jonah Jameson shouting from a helicopter. These small details, plus gorgeous graphics and a promised more accessible fighting system and balanced character roster makes MvC3 one of the most exciting games of 2011.
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#7: Vanquish


If there's one thing that sets Vanquish apart from all the other 3rd-person shooters out there, its style. Vanquish has style in spades. With crazy over-the-top action, lightning fast gameplay, and its own version of bullet time, Vanquish looks like one heck of a robot shooting good time.
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#6: Donkey Kong Country Returns


Fans of 2-D platformers rejoice! Donkey Kong Country is back, and its developed by Retro Studios, makers of the incredible Metroid Prime trilogy. What else really is there to say? Its Donkey Kong Country in all its banana collecting glory. I could mention how gorgeous that sunset level looks. Oh boy, that sunset level...
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#5: Disney Epic Mickey


Mickey finally returns to a starring role in a video game, and it looks stellar. With a paintbrush that can delete or restore objects in the game world, Disney Epic Mickey has one of the more interesting gameplay mechanics in recent memory. Add to that some amazing looking 2-D platforming levels including one based on the classic "Steamboat Willy", Epic Mickey looks to be another Epic addition to the Wii library.
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#4: LittleBigPlanet 2


The original LittleBigPlanet is one of the best platformers of this generation, with some of the greatest creation tools ever seen in a game. Now, LBP steps out of its platformer shell, and becomes a "platform for games". User will be able to create literally anything from top-down racers, shooters, even RPG's and RTS games. Media Molecule is even hoping players will create "whole new genres" with LBP2. Even the story mode has been expanded will fully voiced characters and cutscenes. Creators, get hype.
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#3: Kirby's Epic Yarn


To quote Destructoid's Jim Sterling: "Honestly, do I need to really say anything else? Kirby. Made out of string. Nintendo's press conference was already kicking ass, but when this was announced, it had won everything that there ever was to win. It's Kirby and he's made out of string."

I couldn't have said it any better myself. Not only was this one of the most unique looking games of the show, its one of the most unique looking games in years. The art style is incredible, the gameplay looks insanely fun. Its Kirby, made out of string. He can turn into a car, a UFO, even a tank, and he surfs.Epic indeed.
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#2: Portal 2


The first Portal was a huge success, it was one of the most unique and innovative games in years, and Portal 2 looks to be expanding on that same innovation in first-person gameplay even more. With all new environmental items like the Pneumatic Diversity vents, Aerial Faith plates, Repulsion and Propulsion gel, and more make Portal's puzzles look even more diverse and challenging than the first. Portal 2 also carries the signature humor of the original.
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#1: The Legend of Zelda: Skyward Sword


I'm glad no one saw my reaction to Skyward Sword's debut footage, because I was more giddy than a...than a...a giddy thing...Seriously though, despite Miyamoto's unfortunate and somewhat embarrassing on-stage demo, Skyward Sword was still the most impressive game of the show to me. A beautiful art style, exciting new items, and innovating swordplay make Skyward Sword one of the most exciting games in quite some time.